“BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research” by Kim, DeVeaux, Tao, Srirangarajan and Bailenson – ACM SIGGRAPH HISTORY ARCHIVES

“BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research” by Kim, DeVeaux, Tao, Srirangarajan and Bailenson

  • 2025 Special Sessions_Kim_BEASTS_Dual Perspectives on Virtual Puppetry

Conference:


Type(s):


Title:

    BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research

Session/Category Title:

    Spatial Storytelling

Presenter(s)/Author(s):



Abstract:


    Stanford Virtual Human Interaction Lab and C.U.T.E. present a demo featuring the interplay between XR and dramaturgy in BEASTS, a live digital puppetry performance drawing on Korean folklore. Blending theatrical and research perspectives, we explore embodiment as the performer creates and becomes shaped by fantastical digital representations.

References:


    [1] 2025. BEASTS. https://scarlett.kim/beasts.
    [2] Caroline J Falconer, Mel Slater, Aitor Rovira, John A King, Paul Gilbert, Angus Antley, and Chris R Brewin. 2014. Embodying compassion: a virtual reality paradigm for overcoming excessive self-criticism. PloS one 9, 11 (2014), e111933.
    [3] Fernanda Herrera, Soo Youn Oh, and Jeremy N Bailenson. 2020. Effect of behavioral realism on social interactions inside collaborative virtual environments. Presence 27, 2 (2020), 163–182.
    [4] Katerina El Raheb, George Tsampounaris, Akrivi Katifori, and Yannis Ioannidis. 2018. Choreomorphy: A whole-body interaction experience for dance improvisation and visual experimentation. In Proceedings of the 2018 International Conference on Advanced Visual Interfaces. 1–9.
    [5] Turkle Sh. 1997. Constructions and reconstructions of self in virtual reality: Playing in the MUDs. Culture of the Internet/Ed. S. Kiesler. Mahwah, NJ, US: Lawrence Erlbaum Associates, Inc., Publishers (1997), 143–155.
    [6] Tara Srirangarajan, Portia Wang, and Jeremy Bailenson. [n. d.]. Multimodal Analytics in Virtual Reality. ([n. d.]).
    [7] Yujie Tao, Jordan Egelman, and Jeremy N Bailenson. 2024. I Feel You: Impact of Shared Body Sensations on Social Interactions in Virtual Reality. In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 1097–1106.
    [8] Yujie Tao, Cheng Yao Wang, Andrew D Wilson, Eyal Ofek, and Mar Gonzalez-Franco. 2023. Embodying physics-aware avatars in virtual reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 1–15.
    [9] Nick Yee and Jeremy Bailenson. 2007. The Proteus effect: The effect of transformed self-representation on behavior. Human communication research 33, 3 (2007), 271–290.


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