“An Artist-friendly Method for Procedural Skin Generation and Visualisation in Houdini” by Klintberg and Haapaoja – ACM SIGGRAPH HISTORY ARCHIVES

“An Artist-friendly Method for Procedural Skin Generation and Visualisation in Houdini” by Klintberg and Haapaoja

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Title:

    An Artist-friendly Method for Procedural Skin Generation and Visualisation in Houdini

Session/Category Title:   Bodies, Skin, and Hair


Presenter(s)/Author(s):



Abstract:


    Realistic-looking digital humans in visual effects are a crucial aspect of creating a believable experience for the viewer. In order to create a convincing result, a lot of effort is put into the details. In this talk, we look specifically into the details of the human skin and how we implemented a fully procedural approach to generate and visualise skin textures. The tool is integrated into our VFX-pipeline as a SOP (surface operator) in Houdini and provides an artist-friendly interface with many ways to modify and tweak the output appearance. Additionally, we provide a way to utilise the underlying animation to produce pores and wrinkles dynamically driven by stretch and compression in the current frame.

References:


    [1]
    Rasmus Haapaoja and Josefine Klintberg. 2022. Advances for Digital Humans in VFX Production at Goodbye Kansas Studios. In ACM SIGGRAPH 2022 Talks (Vancouver, BC, Canada) (SIGGRAPH ’22). Association for Computing Machinery, New York, NY, USA, Article 16, 2 pages. https://doi.org/10.1145/3532836.3536270

    [2]
    Johannes Kopf, Daniel Cohen-Or, Oliver Deussen, and Dani Lischinski. 2006. Recursive Wang tiles for real-time blue noise. ACM Trans. Graph. 25, 3 (jul 2006), 509–518. https://doi.org/10.1145/1141911.1141916

    [3]
    Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbič, Hao Li, Abhijeet Ghosh, and Paul Debevec. 2015. Skin Microstructure Deformation with Displacement Map Convolution. ACM Trans. Graph. 34, 4, Article 109 (jul 2015), 10 pages. https://doi.org/10.1145/2766894

    [4]
    Sebastian Weiss, Jonathan Moulin, Prashanth Chandran, Gaspard Zoss, Paulo Gotardo, and Derek Bradley. 2023. Graph-Based Synthesis for Skin Micro Wrinkles. Computer Graphics Forum 42, 5 (2023). https://doi.org/10.1111/cgf.14904


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