“Advances in Real-Time Rendering in Games, Part II” Chaired by Ruth G. West
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- Advances in Real-Time Rendering in Games, Part II
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Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games. This year the course includes speakers from the makers of several innovative games and game engines.
This is the course to attend if you are in the game development industry or want to learn the latest and greatest techniques in the real-time rendering domain!