lighting – ACM SIGGRAPH HISTORY ARCHIVES
2015 Talks: Ross_Efficient Production Techniques for High Quality Lighting in Vast Open World Games

“Efficient production techniques for high quality lighting in vast open world games” by Ross and Persson

2022 Production Session: Fariss_Lightyear - Beyond the Infinite

“Lightyear – Beyond the Infinite” by Fariss, Piretti, Jordan, Kalal, Angelidis, et al. …

2022 Production Session: Feinberg_Filmmaking Fever Dream: Crafting "Turning Red"

“Filmmaking Fever Dream: Crafting “Turning Red”” by Feinberg, Kanyuk, Sheffler, Pytko, Andraos, et al. …

2022 Production Session: Robinson_We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled

“We Don’t Talk About Bruno – An Encanto Musical Sequence Unveiled” by Robinson, Kupferer, Woodside, Rice and Miller

2016 Talks: Suter_LightCraft - Extract Light Position and Information from On-Set Photography

“LightCraft – Extract Light Position and Information from On-Set Photography” by Suter, Lobl, Schutz and Gee

2017 Talks: Malmros_Gears of War 4: Custom high-end graphics features and performance techniques

“Gears of War 4: Custom high-end graphics features and performance techniques” by Malmros

2017 Talks: Matisz_HDR TV Output and Lighting Gears of War 4

“HDR TV Output and Lighting Gears of War 4” by Matisz and Shen

2018 Talks: Siegert_Lighting Pipeline for One - Or How to Keep Sane in a Discworld

“Lighting Pipeline for One – Or How to Keep Sane in a Discworld” by Siegert

2017 Talks: Chen_Lighting Up The Smurfs Enchanted Forest

“Lighting Up The Smurfs Enchanted Forest” by Chen, Kulla, Miller and Chen

2018 Talks: Schemali_KatanaForFX: Intertwine FX and Lighting

“KatanaForFX: Intertwine FX and Lighting” by Schemali, Wong and Ankers

2018 Talks: Chiang_DNEG at 20 - Creative Milestones

“GafFour and Sequence-based Lighting” by Chen and Miller

2018 Talks: Ang_The Technical Art of Sea of Thieves

“The Technical Art of Sea of Thieves” by Ang, Catling, Ciardi and Kozin

2019 Talks: Tu_Practical Lighting on Toy Story 4

“Practical Lighting on Toy Story 4” by Tu, Babb, Chang and Reeves

2019 Talks: Cieri_Streamlining IBL workflows with computer vision and USD

“Streamlining IBL workflows with computer vision and USD” by Cieri and Schwank

2020 Talks:Lu_Organizing the Fuzziest Concerts for Trolls World Tour

“Organizing the Fuzziest Concerts for Trolls World Tour” by Lu

2020 Talks: Agland_Grip and Filament: A USD-Based Lighting Workflow

“Grip and Filament: A USD-Based Lighting Workflow” by Agland, Bunker, Jeziorski, Macha, Murphy, et al. …

2020 Talks: Kovalovs_Volumetric Effects of The Last of Us: Part Two

“Volumetric Effects of The Last of Us: Part Two” by Kovalovs

2021 Talks: Bryant_The Atmosphere of Raya and the Last Dragon

“The Atmosphere of Raya and the Last Dragon” by Bryant, DeYoung, Huang, Longson and Villegas