animation – ACM SIGGRAPH HISTORY ARCHIVES
2013 Poster: Ribeiro_Nutty Tracks - Symbolic Animation Pipeline for Expressive Robotics

“Nutty Tracks – Symbolic Animation Pipeline for Expressive Robotics” by Ribeiro, Paiva and Dooley

2022 Real Time Live: Penty_Behind the Scenes of The Cavern UE5 Cinematic Visual Tech Test

“Behind the Scenes of The Cavern UE5 Cinematic Visual Tech Test” by Penty

2022 Real Time Live: BOCQUELET_AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies

“AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies” by Bocquelet, Oreshkin, Laflamme, Harvey, Ménard, et al. …

2016 Talks: Talbot_Designing an Interaction with an Octopus

“Designing an Interaction with an Octopus” by Talbot, Piretti, Singleton and Hessler

2016 Talks: Nieto_A Flexible Rigging Framework for VFX and Feature Animation

“A Flexible Rigging Framework for VFX and Feature Animation” by Nieto, Facey and Brugnot

2016 Talks: Imamura_Final Fantasy XV: Pulse and Traction of Characters

“Final Fantasy XV: Pulse and Traction of Characters” by Imamura, Shirakami, Prasertvithyakarn, Yokoyama, Namiki, et al. …

2016 Talks: Kautzman_Finding Hank: Or How to Sim An Octopus

“Finding Hank: Or How to Sim An Octopus” by Kautzman, Wise, Yu, Karlsson, Hessler, et al. …

2016 Talks: Lin_Pyramid Coordinates for Deformation with Collision Handling

“Pyramid Coordinates for Deformation with Collision Handling” by Lin, Zafar, Ng and Zhou

2016 Talks: Palmer_Artist Friendly Level-of-Detail in a Fur-filled World

“Artist Friendly Level-of-Detail in a Fur-filled World” by Palmer and Litaker

2016 Talks: Byun_Delicious Looking Ice Cream Effects with Non-Simulation Approaches

“Delicious Looking Ice Cream Effects with Non-Simulation Approaches” by Joo Byun, Mansfield and Velazquez

2016 Talks: Cantwell_ILM Facial Performance Capture

“ILM Facial Performance Capture” by Cantwell, Warner, Koperwas and Bhat

2016 Talks: Matsuda_The Making of Inner Workings

“The Making of Inner Workings” by Matsuda, Lurie and Staub

2016 Talks: Mackiewicz_Loving Vincent: Guiding Painters through 64.000 frames

“Loving Vincent: Guiding Painters through 64.000 frames” by Mackiewicz and Melendez

2017 Talks: Roosendaal_Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline

“Beyond “Cosmos Laundromat”: Blender’s Open Source studio pipeline” by Roosendaal and Siddi

2017 Talks: Serritella_Smash and Grab: Off the Rails Filmmaking at Pixar

“Smash and Grab: Off the Rails Filmmaking at Pixar” by Serritella, Lally, Larsen, Rayani, Kim, et al. …

2017 Talks: Keech_The Role of Hand-Drawn Animation in Disney’s Moana

“The Role of Hand-Drawn Animation in Disney’s Moana” by Keech, Bibb, Whited and Achorn

2017 Talks: Maupu_Artist-Driven Crowd Authoring Tools

“Artist-Driven Crowd Authoring Tools” by Maupu, Goffredo, Hylton, Pay and Pražák

“Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model” by Mauriello, Kirk and Fernsler

2017 Talks: Berford_Building an Animation Pipeline for VR Stories

“Building an Animation Pipeline for VR Stories” by Berford, Diaz-Padron, Kaleas, Oz and Penney

2017 Talks: Lopez_The Eyes Have It: Comprehensive Eye Control for Animated Characters

“The eyes have it: comprehensive eye control for animated characters” by Lopez and Richards

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