“Waylet: Self-Contained Haptic Device for Park-Scale Interactions” – ACM SIGGRAPH HISTORY ARCHIVES

“Waylet: Self-Contained Haptic Device for Park-Scale Interactions”

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    Waylet: Self-Contained Haptic Device for Park-Scale Interactions

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    Although various haptic devices have been proposed so far, most of them are limited to use in laboratory or indoor environments, because such haptic devices are wired to external equipment for power supply and control. This can be a critical issue, particularly when using them in freely moving situations. In this study, we proposed a self-contained haptic device called Waylet for park-scale interactions. Waylets can provide translational and rotational pseudo-forces via asymmetric vibrations. To demonstrate the feasibility of our concept, we demonstrate an intuitive haptic navigation system in a park-scale mixed-reality environment with haptic rendering.

References:


    [1]
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    [2]
    Heather Culbertson, Julie M. Walker, Michael Raitor, and Allison M. Okamura. 2017. WAVES: A Wearable Asymmetric Vibration Excitation System for Presenting Three-Dimensional Translation and Rotation Cues. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 4972–4982. https://doi.org/10.1145/3025453.3025741
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    [6]
    Takeshi Tanabe, Hiroaki Yano, Hiroshi Endo, Shuichi Ino, and Hiroo Iwata. 2020. Motion Guidance Using Translational Force and Torque Feedback by Induced Pulling Illusion. In Haptics: Science, Technology, Applications, Ilana Nisky, Jess Hartcher-O’Brien, Michaël Wiertlewski, and Jeroen Smeets (Eds.). Springer International Publishing, Cham, 471–479. https://doi.org/10.1007/978-3-030-58147-3_52
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