“Voxelizing Google Earth: A Pipeline for New Virtual Worlds” by Lewis – ACM SIGGRAPH HISTORY ARCHIVES

“Voxelizing Google Earth: A Pipeline for New Virtual Worlds” by Lewis

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Title:


    Voxelizing Google Earth: A Pipeline for New Virtual Worlds

Program Title:


    Labs Installations

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Description:


    Automating the conversion of Google Earth’s 3D Tiles into voxels, our project introduces a scalable pipeline for generating interactive, voxel-based worlds in Minecraft and VR. This advancement offers novel ways to explore, educate, and engage with digital representations of Earth, enhancing the SIGGRAPH community’s access to geospatial visualization.

References:


    [1]
    Bruno Gideon Bergheim. 2021. Minecraft Build The Earth. https://buildtheearth.net/.

    [2]
    Pascal M?ller, Peter Wonka, Simon Haegler, Andreas Ulmer, and Luc Van Gool. 2006. Procedural modeling of buildings. In ACM SIGGRAPH 2006 Papers (Boston, Massachusetts) (SIGGRAPH ?06). Association for Computing Machinery, New York, NY, USA, 614?623. https://doi.org/10.1145/1179352.1141931

    [3]
    Yusheng Xu, Xiaohua Tong, and Uwe Stilla. 2021. Voxel-based representation of 3D point clouds: Methods, applications, and its potential use in the construction industry. Automation in Construction (2021). https://doi.org/gptnhh


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