“Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement” by Humml, R?sgen and Gharib – ACM SIGGRAPH HISTORY ARCHIVES

“Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement” by Humml, R?sgen and Gharib

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    Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement

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    Mapping and understanding air flows has traditionally been a complex challenge. By combining AI-powered guidance with the clear visualizations provided by augmented reality headsets, both specialists and beginners are empowered to explore and visualize air currents in ways that were previously unimaginable.

References:


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    Steve Bryson. 1996. Virtual reality in scientific visualization. Commun. ACM 39, 5 (1996), 62?71.

    [3]
    Steve Bryson, Sandy Johan, and Leslie Schlecht. 1997. An extensible interactive visualization framework for the virtual windtunnel. In Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality. IEEE, 106?113.

    [4]
    Steve Bryson, Creon Levit, 1992. The virtual wind tunnel. IEEE Computer graphics and Applications 12, 4 (1992), 25?34.

    [5]
    Julian Humml. 2023. Self-guided Machine Learning Algorithm for Real-Time Assimilation, Interpolation and Rendering of Aerodynamic Measurements. Ph. D. Dissertation. ETH Zurich.

    [6]
    Benjamin Lee, Michael Sedlmair, and Dieter Schmalstieg. 2023. Design patterns for situated visualization in augmented reality. IEEE Transactions on Visualization and Computer Graphics (2023).

    [7]
    Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen. 2019. Trackcap: Enabling smartphones for 3d interaction on mobile head-mounted displays. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1?11.

    [8]
    Andreas Mueller. 2017. Real-Time 3D Flow Visualization Technique with Large Scale Capability. Ph. D. Dissertation. ETH Zurich.

    [9]
    Steven Schkolne. 2002. Drawing with the hand in free space: Creating 3d shapes with gesture in a semi-immersive environment. Leonardo 35, 4 (2002), 371?375.


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