“Understanding and Customizing The O3DE Render Pipeline” by Arrieta – ACM SIGGRAPH HISTORY ARCHIVES

“Understanding and Customizing The O3DE Render Pipeline” by Arrieta

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    Understanding and Customizing The O3DE Render Pipeline

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    O3DE, a full-featured, real-time MIT/Apache2 open source 3D engine, can be used to create high-fidelity games, robotic simulations and immersive 3D worlds. This session will focus on explaining how the O3DE Render Pipeline works, how to leverage its data driven nature, and in general how to customize it to suit your needs or artistic preferences. We will also discuss some endeavors to help O3DE move forward in the film/video space.

    This BoF is part of a full day of open source BoFs hosted by the Academy Software Foundation as part of Open Source Days.


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