“TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users.” by Furukawa, Yamamoto, Sugawa, Peiris and Minamizawa
Conference:
Experience Type(s):
Title:
- TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users.
Program Title:
- New Technologies Research & Education
Organizer(s)/Presenter(s):
Description:
TeleSight enables cooperative experience with a Non-HMD user in the real world by reproducing the VR space and the avator of HMD user using robot and projection system. It aims at presenting embodied interaction between virtual and real.
In this paper, we propose “TeleSight”, proof-of-concept prototype enabling asymmetric collaboration in VR between HMD user and Non-HMD users. TeleSight provides two interaction layers for designing asymmetric interaction, a physical layer for direct tangible interaction with players in VR space and visual layer that visually expresses VR space. Each layer is constructed by an avatar robot that imitates the motion of the HMD user, and a projection system. Non-HMD users can understand what happens in the virtual world by each interaction layers. Also, Non-HMD users can interact tangibly with the players in VR space throughout avatar robot. TeleSight provides that cooperative co-located gameplay between HMD user and Non-HMD users through experience scenarios using two layers.
References:
[1] Liwei Chan and Kouta Minamizawa. 2017. FrontFace: Facilitating Communication Between HMD Users and Outsiders Using Front-facing-screen HMDs. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI ’17). ACM, New York, NY, USA, Article 22, 5 pages.
[2] Jan Gugenheimer, Evgeny Stemasov, Harpreet Sareen, and Enrico Rukzio. 2018. FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, Article 54, 13 pages.
[3] Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi. 2015. Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace with VR Technology. In SIGGRAPH Asia 2015 Posters (SA ’15). ACM, New York, NY, USA, Article 24, 1 pages.
[4] Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE: Providing Reverse Perspectives for Sharing VR Experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 28, 2 pages.
Additional Images:
- 2019 ETech Furukawa: TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users
- 2019 ETech Furukawa: TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users
- 2019 ETech Furukawa: TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users
- 2019 ETech Furukawa: TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users
- 2019 ETech Furukawa: TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users
- 2019 ETech Furukawa: TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users









