“Situated Bodies, Wandering Minds: Games, Growth, and Wayfinding Across Cultures” by Xu and Lin – ACM SIGGRAPH HISTORY ARCHIVES

“Situated Bodies, Wandering Minds: Games, Growth, and Wayfinding Across Cultures” by Xu and Lin

  • 2025 SIGGRAPH Birds of a Feather Image Not Available

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    Situated Bodies, Wandering Minds: Games, Growth, and Wayfinding Across Cultures

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Description:


    This Birds of a Feather invites designers and researchers to explore how games, spatial narratives, and philosophical metaphors—such as Zhuangzi’s Wandering Beyond—can support cultural wayfinding, ecological storytelling, and relational design. Through examples ranging from Indigenous-informed educational games to architecture and XR, we ask: how do we design for becoming, belonging, and freedom? Discussion Goals / Guiding Questions How can philosophical ideas like Zhuangzi’s “wandering” inform interactive design? What does “wayfinding” mean across digital, architectural, and cultural systems? How can design foreground land-based knowledge and cultural protocols? How do we design for complexity, multiplicity, and embodied storytelling?

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