“SharedSphere: MR Collaboration through Shared Live Panorama” – ACM SIGGRAPH HISTORY ARCHIVES

“SharedSphere: MR Collaboration through Shared Live Panorama”

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Title:


    SharedSphere: MR Collaboration through Shared Live Panorama

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Description:


    SharedSphere, a Mixed Reality remote collaboration system which not only allows sharing of a live captured immersive panorama, but also allows enriched collaboration through sharing non-verbal communication cues, such as view awareness and gestures.

    Sharing live 360 panorama video is becoming popular on social networking platforms. This research focuses on further improving shared live panorama based collaborative experiences by applying Mixed Reality (MR) technology. In this demonstration we present SharedSphere, an MR remote collaboration system which not only allows sharing of a live captured immersive panorama, but also allows enriched collaboration through sharing non-verbal communication cues, such as view awareness and gestures. We describe the prototype system and the experience that attendees of Siggraph Asia 2017 will have using the system.

References:


    [1]
    Steffen Gauglitz, Benjamin Nuernberger, Matthew Turk, and Tobias Höllerer. 2014. In touch with the remote world: Remote collaboration with augmented reality drawings and virtual navigation. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology. ACM, 197–205.

    [2]
    Kunal Gupta, Gun A Lee, and Mark Billinghurst. 2016. Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration. IEEE Transactions on Visualization and Computer Graphics 22, 11 (2016), 2413–2422.

    [3]
    Keita Higuch, Ryo Yonetani, and Yoichi Sato. 2016. Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 5180–5190.

    [4]
    Shunichi Kasahara and Jun Rekimoto. 2015. JackIn Head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. ACM, 217–225.

    [5]
    Seungwon Kim, Gun Lee, Nobuchika Sakata, and Mark Billinghurst. 2014. Improving co-presence with augmented visual communication cues for sharing experience through video conference. In Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on. IEEE, 83–92.

    [6]
    Paul Milgram and Fumio Kishino. 1994. A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems 77, 12 (1994), 1321–1329.


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