“Reframe: Recording and Editing Character Motion in Virtual Reality” – ACM SIGGRAPH HISTORY ARCHIVES

“Reframe: Recording and Editing Character Motion in Virtual Reality”

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Title:


    Reframe: Recording and Editing Character Motion in Virtual Reality

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Description:


    Join us for a live demo of creating life-like 3D character animations in VR! Attendees will use a novel VR animation authoring interface to record and edit motion. The system utilizes advanced VR tracking to capture full-body motion, facial expressions, and hand gestures, coupled with an approachable intuitive editing interface.

References:


    [1]
    Karan Ahuja, Eyal Ofek, Mar Gonzalez-Franco, Christian Holz, and Andrew D Wilson. 2021. Coolmoves: User motion accentuation in virtual reality. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, 2 (2021), 1?23.

    [2]
    Fabrizio Lamberti, Alberto Cannavo, and Paolo Montuschi. 2020. Is immersive virtual reality the ultimate interface for 3D animators?Computer 53, 4 (2020), 36?45.

    [3]
    Qian Zhou, David Ledo, George Fitzmaurice, and Fraser Anderson. 2024. TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality. In Proceedings of the CHI Conference on Human Factors in Computing Systems(CHI ?24). Article 101, 17 pages. https://doi.org/10.1145/3613904.3641927


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