“Realistic Volumetric 3D Display Using Physical Materials” by Asahina, Nomoto, Yoshida and Watanabe – ACM SIGGRAPH HISTORY ARCHIVES

“Realistic Volumetric 3D Display Using Physical Materials” by Asahina, Nomoto, Yoshida and Watanabe

  • SA2020_ETech_Asahina_Realistic Volumetric 3D Display Using Physical Materials

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Title:


    Realistic Volumetric 3D Display Using Physical Materials

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Description:


    In this study, a new swept volumetric 3D display is designed using physical materials as screens. We demonstrate that a realistic 3D object, such as a knitted wool or felt doll, can be perceived using a glasses-free solution in a wide-angle view with hidden-surface removal based on real-time viewpoint tracking.

References:


    [1] Tovi Grossman. 2008. Interaction with volumetric displays. Ph.D. Dissertation. University of Toronto.

    [2] Matthias B. Hullin, Ivo Ihrke, Wolfgang Heidrich, Tim Weyrich, Gerwin Damberg, and Martin Fuchs. 2013. Computational Fabrication and Display of Material Appearance. In Eurographics 2013. ACM, NY, 137–153.

    [3] Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, and Masatoshi Ishikawa. 2016. ZoeMatrope: A System for Physical Material Design. ACM Trans. Graph. 35, 4 (2016), 66:1–66:11.

    [4] Yoshihiro Watanabe, Gaku Narita, Sho Tatsuno, Takeshi Yuasa, Kiwamu Sumino, and Masatoshi Ishikawa. 2015. High-speed 8-bit Image Projector at 1,000 fps with 3 ms Delay. In Proceedings of the International Display Workshops. IDW, Otsu, 1064–1065.

    [5] Takatoshi Yoshida, Yoshihiro Watanabe, and Masatoshi Ishikawa. 2016. Phyxel: Realistic Display of Shape and Appearance Using Physical Objects with High-speed Pixelated Lighting. In ACM Symposium on User Interface Software and Technology. ACM, NY, 453–460.


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