“Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others’ Movement” – ACM SIGGRAPH HISTORY ARCHIVES

“Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others’ Movement”

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    Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement

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    Hit-stop is an expression technique mainly used in fighting games to emphasize an impact response by slowing or stopping a character’s motion. A previous study also found that it can provide a pseudo-impact virtual reality (VR) sensation [Ban and Ujitoko 2021]. However, in VR, observers of a hit-stop often feel uncomfortable when they see the unpredictable movements of the hit-stopping player. In this study, we propose a hit-stop asymmetric presentation method to apply a hit-stop to multi-user VR. We design a hit-stop presentation system in which hit-stops are applied to the user’s own motion, while the observer is presented with the user’s motion converted to a neutral one without hit-stops. Our method could significantly reduced discomfort caused by an opponent’s hit-stopping motion while maintaining a player’s own pseudo-impact sensation for hit-stop [Noguchi et al. 2024]. In our demonstration, we apply this method to a VR tennis environment where two players can play simultaneously. The users can feel that their opponent’s motion is natural, while they perceive a pseudo-impact force sense with their own hit-stops. Therefore, the proposed method should be useful for improving the immersive experience of players in multi-user VR.

References:


    [1]
    Yuki Ban and Yusuke Ujitoko. 2021. Hit-Stop in VR: Combination of Pseudo-haptics and Vibration Enhances Impact Sensation. In 2021 IEEE World Haptics Conference (WHC). IEEE, 991–996.
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    [2]
    Anatole Lécuyer. 2009. Simulating haptic feedback using vision: A survey of research and applications of pseudo-haptic feedback. Presence: Teleoperators and Virtual Environments 18, 1 (2009), 39–53.
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    [3]
    Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, and Takuji Narumi. 2024. Asymmetric Hit-stop for Multi-user VR Reducing Discomfort with the Other. (2024).
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    [4]
    Yusuke Ujitoko and Yuki Ban. 2021. Survey of pseudo-haptics: Haptic feedback design and application proposals. IEEE Transactions on Haptics 14, 4 (2021), 699–711.
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