“Real Time Technologies for Realistic Digital Humans: Facial Performance and Hair Simulation” by Nechevski and Gagiu

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    Real Time Technologies for Realistic Digital Humans: Facial Performance and Hair Simulation

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    We rapidly edit the facial performance of the Enemies’ protagonist in Maya with Ziva’s control scheme and deploy the new performance to Unity instantaneously, as if reacting to director feedback live. We then switch the protagonist for a new character to show the extensibility of Ziva faces and animation data.

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