“Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality” – ACM SIGGRAPH HISTORY ARCHIVES

“Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality”

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Title:


    Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality

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Description:


    Visual games and media design frequently depict paranormal visual effects like ghosts and magic. However, current methods do not achieve realistic paranormal experiences. This study proposed new visual presentation methods that utilize binocular rivalry to provide a more realistic visual experience of paranormal phenomena and enhance user satisfaction with magical effects and horror effects.

References:


    [1]
    BB Breese. 1909. Binocular rivalry. Psychological Review 16, 6 (1909), 410.
    Google Scholar
    [2]
    Justyna Janik. 2019. Ghosts of the Present Past: Spectrality in the Video Game Object. Journal of the Philosophy of Games 2 (12 2019).
    Crossref
    Google Scholar
    [3]
    Leon C Lack. 1974. Selective attention and the control of binocular rivalry. Perception & Psychophysics 15 (1974), 193–200.
    Google Scholar
    [4]
    Chris Paffen and David Alais. 2011. Attentional Modulation of Binocular Rivalry. Frontiers in Human Neuroscience 5 (2011).
    Crossref
    Google Scholar
    [5]
    Bernard Perron. 2009. Horror video games, essays on the fusion of fear and play, edited by Bernard Perron, foreword by Clive Barker.
    Google Scholar


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