“Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User” – ACM SIGGRAPH HISTORY ARCHIVES

“Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User”

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Title:


    Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User

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Description:


    Parallel Ping-Pong is a Parallel Interaction with multiple bodies (here 2 robots arms) controlled by a single user. To reduce the user workload when controlling multiple bodies, we added (1) an automatic view transition between the bodies’ viewpoints, and (2) an autonomous body motion integrating the user motion.

References:


    [1]
    Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, and Jun Rekimoto. 2016. Parallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 1561–1572.
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    [2]
    Reiji Miura, Shunichi Kasahara, Michiteru Kitazaki, Adrien Verhulst, Masahiko Inami, and Maki Sugimoto. 2021. MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception. In Augmented Humans Conference 2021 (Rovaniemi, Finland) (AHs’21). Association for Computing Machinery, New York, NY, USA, 1–9.
    Digital Library
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