“”Once”: Multi-perspective and Interactive VR Narrative Film” by Liu, Li and Yan
Conference:
Experience Type(s):
Title:
- "Once": Multi-perspective and Interactive VR Narrative Film
Presenter(s):
Description:
“Once” is an interactive virtual reality narration film based on post-war experience, which is set after a continuous war period between two countries. Current virtual reality creations about warfare have only been describing the war itself, and its expression easily causes the audience’s lack of social empathy, which results in weakening the portray of anti-war consciousness. More importantly, this kind of creation just narrates in one single view of angle and performs imperfectly. Due to those issues, through the three-identity switching, subtitled guidance and stylized visualization, we create this VR narrative film, which uses the image of common people after the war as clues to express the trauma it brings.
References:
[1] David Oppenheim and Randall Lloyd Okita. 2020. The Book of Distance: Personal Storytelling in VR. In ACM SIGGRAPH 2020 Immersive Pavilion(SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 5, 1–2.
[2] Wang Yulan. 2019. Meiguo Junlvticai Dianying Jiqi Fanzhanyishi Jiexi [Analysis of American Military Theme Movies and Their Anti-War Consciousness]. Dianying Wenxue (09),132-134. dylx.0.2019-09-037.
[3] Brasel, S. & Gips, James. 2014. Enhancing television advertising: Same-language subtitles can improve brand recall, verbal memory, and behavioral intent. Journal of the Academy of Marketing Science. 42. 10.1007/s11747-013-0358-1.
[4] J. Todd Ogle, Zach Duer, David Hicks, and Scott Fralin. 2020. If this place could talk … First World War tunnel warfare through haptic VR. In ACM SIGGRAPH 2020 Immersive Pavilion (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 1, 1–2.


