“OmniPhotos: Casual 360° VR Photography with Motion Parallax” – ACM SIGGRAPH HISTORY ARCHIVES

“OmniPhotos: Casual 360° VR Photography with Motion Parallax”

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Title:


    OmniPhotos: Casual 360° VR Photography with Motion Parallax

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Description:


    OmniPhotos are 360° VR photographs with motion parallax that can be casually captured in a single 360° video sweep. Capturing only takes 3 seconds and produces immersive high-quality 360° VR photographs that can be explored freely in virtual reality headsets.

References:


    [1]
    Tobias Bertel, Neill D. F. Campbell, and Christian Richardt. 2019. MegaParallax: Casual 360° Panoramas with Motion Parallax. IEEE Trans. Vis. Comput. Graph. 25, 5 (2019), 1828–1835. https://doi.org/10.1109/TVCG.2019.2898799
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    [2]
    Peter Hedman and Johannes Kopf. 2018. Instant 3D Photography. ACM Transactions on Graphics 37, 4 (2018), 101:1–12. https://doi.org/10.1145/3197517.3201384
    Digital Library
    Google Scholar
    [3]
    Babis Koniaris, Ivan Huerta, Maggie Kosek, Karen Darragh, Charles Malleson, Joanna Jamrozy, Nick Swafford, Jose Guitian, Bochang Moon, Ali Israr, and Kenny Mitchell. 2016. IRIDiuM: Immersive Rendered Interactive Deep Media. In SIGGRAPH VR Village. 11:1–2. https://doi.org/10.1145/2929490.2929496
    Digital Library
    Google Scholar
    [4]
    George Alex Koulieris, Kaan Akşit, Michael Stengel, Rafał K. Mantiuk, Katerina Mania, and Christian Richardt. 2019. Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality. Computer Graphics Forum 38, 2 (2019), 493–519. https://doi.org/10.1111/cgf.13654
    Crossref
    Google Scholar
    [5]
    Bicheng Luo, Feng Xu, Christian Richardt, and Jun-Hai Yong. 2018. Parallax360: Stereoscopic 360° Scene Representation for Head-Motion Parallax. IEEE Trans. Vis. Comput. Graph. 24, 4 (2018), 1545–1553. https://doi.org/10.1109/TVCG.2018.2794071
    Digital Library
    Google Scholar
    [6]
    Ryan Styles Overbeck, Daniel Erickson, Daniel Evangelakos, Matt Pharr, and Paul Debevec. 2018. A System for Acquiring, Compressing, and Rendering Panoramic Light Field Stills for Virtual Reality. ACM Transactions on Graphics 37, 6 (2018), 197:1–15. https://doi.org/10.1145/3272127.3275031
    Digital Library
    Google Scholar
    [7]
    Christian Richardt, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert Konrad, and Steve Sullivan. 2019. Capture4VR: From VR Photography to VR Video. In SIGGRAPH Courses. 1–319. https://doi.org/10.1145/3305366.3328028
    Digital Library
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