“Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse” by Chang, Lin, Weng, Chan, Chen, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse” by Chang, Lin, Weng, Chan, Chen, et al. …

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Title:


    Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse

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Description:


    Metapunch X is an encountered-type haptic feedback esports game that integrates exertion interaction in XR with multidisplay spectating. The game is designed as an asymmetric competition, utilizing an XR head-mounted display and a substitutional reality robot to create an immersive experience to the players and audiences.

References:


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    [2]
    Luis Andres Mendez S, Ho Yin Ng, Zin Yin Lim, Yi-Jie Lu, and Ping-Hsuan Han. 2022. MovableBag: Substitutional robot for enhancing immersive boxing training with encountered-type haptic. In SIGGRAPH Asia 2022 XR. 1?2.

    [3]
    Florian?Floyd? Mueller, Darren Edge, Frank Vetere, Martin R Gibbs, Stefan Agamanolis, Bert Bongers, and Jennifer G Sheridan. 2011. Designing sports: a framework for exertion games. In Proceedings of the sigchi conference on human factors in computing systems. 2651?2660.

    [4]
    Yoshimasa Ozone, Chenyang Zhao, and Kiyoshi Hoshino. 2020. Introducing Swordsman Robot Defensing. In 2020 3rd International Conference on Digital Medicine and Image Processing. 33?39.

    [5]
    Kane Partridge, Jason P Hayes, Daniel A James, Craig Hill, Gareth Gin, and Allan Hahn. 2005. A wireless-sensor scoring and training system for combative sports. In Smart Structures, Devices, and Systems II, Vol. 5649. SPIE, 402?408.

    [6]
    Liang Zhang, Guido Brunnett, Katharina Petri, Marco Danneberg, Steffen Masik, Nicole Bandow, and Kerstin Witte. 2018. KaraKter: An autonomously interacting Karate Kumite character for VR-based training and research. Computers & Graphics 72 (2018), 59?69.

    [7]
    Sergej G Zwaan and Emilia I Barakova. 2016. Boxing against drones: Drones in sports education. In Proceedings of the The 15th International Conference on Interaction Design and Children. 607?612.


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