“Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction” by McGraw – ACM SIGGRAPH HISTORY ARCHIVES

“Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction” by McGraw

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Entry Number: real_119

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    Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction

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    We present real-time simulation and rendering methods for soft-body destruction of voxelized meshes. The voxel structure is used to compute a distance transform and skeleton, and to initialize position-based dynamics (PBD) particles. The particles are constrained by a new nonphysical volume constraint based on Gram-Schmidt orthonormalization.


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