“JumpinVR: Enhancing Jump Experience in a Limited Physical Space” by Havlik, Hayashi, Fujita, Takashima, Lindeman, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“JumpinVR: Enhancing Jump Experience in a Limited Physical Space” by Havlik, Hayashi, Fujita, Takashima, Lindeman, et al. …

  • 2019 SA VR_Havlik_JumpinVR-Enhancing Jump in Limited Space

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Title:


    JumpinVR: Enhancing Jump Experience in a Limited Physical Space

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Description:


    We introduce a short virtual reality experience highlighting a use-case scenario of distance relocation technique in Redirected Jumping to reduce the size requirements for tracked working space of spatial applications. In our demo, the player traverses a virtual factory by jumping between moving platforms with jump distance scaled by gain.

References:


    [1] Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, and Yoshifumi Kitamura. 2019. Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality. Proceeding of IEEE Conference on Virtual Reality and 3D User Interfaces 2019 (2019), 10 pages.
    [2] Sharif Razzaque, Zachariah Kohn, and Mary C. Whitton. 2001. Redirected Walking. Proceedings of EUROGRAPHICS 1, 1 (2001), 289–294.
    [3] Patric Schmitz, Julian Hildebrandt, André Calero Valdez, Leif Kobbelt, and Martina Ziefle. 2018. You spin my head right round: threshold of limited immersion for rotation gains in redirected walking. IEEE Transactions on Visualization and Computer Graphics 24, 4(2018), 1623–1632.


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