“Interactive Minimal Latency Laser Graphics Pipeline” – ACM SIGGRAPH HISTORY ARCHIVES

“Interactive Minimal Latency Laser Graphics Pipeline”

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Conference:


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Title:


    Interactive Minimal Latency Laser Graphics Pipeline

Organizer(s)/Presenter(s):



Description:


    A designed pipeline for laser graphics displays that operate with minimal latency and without input from a computer. This pipeline contains an interaction shader, a novel approach for creating interactive graphics that can react within 4 ms of interaction and can run without input from a computer.

References:


    [1]
    Alvaro Cassinelli, Jussi Angesleva, Yoshihiro Watanabe, Gonzalo Frasca, and Masatoshi Ishikawa. 2012. Skin games. In Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces. 323–326.
    Digital Library
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    [2]
    Álvaro Cassinelli, Yusaku Kuribara, Alexis Zerroug, Masatoshi Ishikawa, and Daito Manabe. 2010. scoreLight: Playing with a Human-Sized Laser Pick-Up. In NIME, Vol. 10. 144–149.
    Google Scholar
    [3]
    Chris Harrison, Hrvoje Benko, and Andrew D. Wilson. 2011. OmniTouch: wearable multitouch interaction everywhere. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. 441–450.
    Digital Library
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    [4]
    Sungho Jeon, Hiroyuki Fujita, and Hiroshi Toshiyoshi. 2013. A MEMS interactive laser projection display with a built-in laser range finder. In 2013 International Conference on Optical MEMS and Nanophotonics (OMN). 15–16. https://doi.org/10.1109/OMN.2013.6659036 ISSN: 2160-5041.
    Crossref
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    [5]
    Antti Sand, Vera Remizova, I. Scott MacKenzie, Oleg Spakov, Katariina Nieminen, Ismo Rakkolainen, Anneli Kylliäinen, Veikko Surakka, and Julia Kuosmanen. 2020. Tactile feedback on mid-air gestural interaction with a large fogscreen. In Proceedings of the 23rd International Conference on Academic Mindtrek. 161–164.
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    [6]
    Dominik Schmidt, David Molyneaux, and Xiang Cao. 2012. PICOntrol: using a handheld projector for direct control of physical devices through visible light. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology. 379–388.
    Digital Library
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    [7]
    Robert Xiao, Teng Cao, Ning Guo, Jun Zhuo, Yang Zhang, and Chris Harrison. 2018. LumiWatch: On-Arm Projected Graphics and Touch Input. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, Montreal QC, Canada, 1–11. https://doi.org/10.1145/3173574.3173669
    Digital Library
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