“Immersive Realities (AR/VR) Contest” – ACM SIGGRAPH HISTORY ARCHIVES

“Immersive Realities (AR/VR) Contest”

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Conference:


Type(s):


Title:


    Immersive Realities (AR/VR) Contest

Description:


    SIGGRAPH 2015’s Immersive Realities (AR/VR) Contest encouraged developers to create and showcase the best augmented/virtual reality experiences possible using today’s technologies. The winning entry receives one Select Conference registration for SIGGRAPH 2016. If the winning entry is created by a team, the team decides who will receive the registration prize, which cannot be transferred to anyone else.


Other Information:


    The Finalists

    Discovering Near-Field VR: Stop Motion With a Touch of Light-Fields and a Dash of Redirection
    This new type of surrealistically compelling virtual reality uses light-field rendering and hand-crafted stop-motion puppets to create “near-field VR”. To capitalize on the unique affordances that make VR so compelling, a USC research team developed a new pipeline that leverages image-based rendering techniques for capturing and rendering stop-motion animations that are rich with microgeometry and detailed surfaces.

    Mark Bolas
    USC School of Cinematic Arts, USC Institute for Creative Technologies

    Ashok Kuruvilla
    Shravani Chintalapudi
    USC Viterbi School of Engineering

    Fernando Rabelo
    USC School of Cinematic Arts

    Evan Suma
    USC Institute for Creative Technologies

    Christine Barron
    Catalina Matamoros
    Cristina Brous
    Alicja Jasina
    Yawen Zheng
    USC School of Cinematic Arts

    Andrew Jones
    Paul Debevec
    David Nelson
    Mahdi Azmandian
    David Krum
    USC Institute for Creative Technologies

     

    Real Virtuality: Immersive Explorers
    In this multi-user immersive platform combining motion capture with VR headsets, users can freely move within the physical space while virtually visiting the recreated interior of a pharaoh’s tomb and interacting with 3D objects or other users using the sense of touch.

    Sylvain Chagué
    Bart Kevelham
    David Hodgetts
    Caecilia Charbonnier
    Artanim Foundation

    Tristan Siodlak
    Benjamin Froger
    Vincent Trouche
    Kenzan Technologies

     

    Never Blind in VR
    This system brings to HMD users many of the benefits of CAVEs while maintaining affordability and setup simplicity. You can see yourself and your surroundings, shake hands with others in the VR world, grab your coffee, walk, and avoid obstacles.

    David Nahon
    Geoffrey Subileau
    Dassault Systèmes

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