“Haptic Editor”
Description:
In this project, we propose an interactive content creation and editing system for haptic-enabled 3D content by drawing shapes in the air and copying and pasting surface textures. To achieve realistic haptic interaction, we create a data structure for haptic content using three kinesthetic layers and a tactile layer. The user creates haptic 3D models by drawing geometries through aerial sketching; painting compliance and friction values on the layers; and copying and pasting the vibrotactile surface textures of real objects onto the virtual model. We present a user-friendly haptic interface to enable these functions.
References:
[1]
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[2]
Foskey, M., Otaduy, M. A., and Lin, M. C. 2005. Artnova: Touch-enabled 3d model design. In Proceedings of ACM SIGGRAPH 2005, Courses.
[3]
Johnson, M. K., and Adelson, E. H. 2009. Retrographic sensing for the measurement of surface texture and shape. In Computer Vision and Pattern Recognition (CVPR), 1070–1077.
[4]
Kamuro, S., Minamizawa, K., Kawakami, N., and Tachi, S. 2009. Pen de touch. In ACM SIGGRAPH 2009 Emerging Technologies.
[5]
Kamuro, S., Minamizawa, K., Kawakami, N., and Tachi, S. 2011. 3d haptic modeling system using ungrounded pen-shaped kinesthetic display. In Proceedings of IEEE Virtual Reality 2011.
[6]
Lang, J., and Andrews, S. 2011. Measurement-based modeling of contact forces and textures for haptic rendering. IEEE Transactions on Visualization and Computer Graphics 17, 3.
[7]
Minamizawa, K., Kakehi, Y., Nakatani, M., Mihara, S., and Tachi, S. 2012. Techtile toolkit. In Laval Virtual 2012 Revolution.
[8]
Nomura, K., Sakaguchi, Y., Yin, X., and Tanaka, H. 2010. Estimation and rendering tactile feeling information based on photometric images. In Proceedings of IEEE International Conference on Computational Science and Its Applications(ICCSA 2010).
[9]
Ryokai, K., Marti, S., and Ishii, H. 2004. I/o brush: Drawing with everyday objects as ink. In Proceedings of CHI 2005.


