“Hands-on Vulkan® Ray Tracing With Dynamic Rendering” by Munoz-Lopez and Winston – ACM SIGGRAPH HISTORY ARCHIVES

“Hands-on Vulkan® Ray Tracing With Dynamic Rendering” by Munoz-Lopez and Winston

  • 2025 Labs_Muñoz Lopez_Hands-on Vulkan Ray Tracing With Dynamic Rendering

Conference:


Experience Type(s):


Labs Type(s):


Title:


    Hands-on Vulkan® Ray Tracing With Dynamic Rendering

Organizer(s)/Presenter(s):



Description:


    This Lab invites participants to explore how today’s Vulkan ecosystem tools and resources allow everyone to write real-time ray-traced effects with far less boilerplate than in the past. Building on a trimmed version of the open-source Khronos Vulkan Tutorial and the vk-bootstrap and Vulkan-RAII helper libraries, we will incrementally assemble a renderer that combines rasterization with ray tracing to implement accurate shadows. The session balances bite-sized coding intervals with short concept discussions, so that every participant leaves with a runnable project and a mental map of where to dig deeper afterward.

References:


    [1] Charles Giessen. 2025. vk-bootstrap. Retrieved June 5, 2025 from https://github.com/charles-lunarg/vk-bootstrap
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    [2] Baldur Karlsson. 2025. RenderDoc. Retrieved June 5, 2025 from https://github.com/baldurk/renderdoc
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    [3] Khronos. 2025a. Khronos Vulkan® Tutorial. Retrieved June 5, 2025 from https://github.com/KhronosGroup/Vulkan-Tutorial

    [4] Khronos. 2025b. The Slang Shading Language and Compiler. Retrieved June 5, 2025 from https://shader-slang.org/
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    [5] Khronos. 2025c. Vulkan-Hpp: C++ Bindings for Vulkan. Retrieved June 5, 2025 from https://github.com/KhronosGroup/Vulkan-Hpp
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    [6] NVIDIA. 2025. NVIDIA Nsight™ Graphics. Retrieved June 5, 2025 from https://developer.nvidia.com/nsight-graphics


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