“Grab-carry-release: Manipulating Physical Objects in a Real Scene Through a Smart Phone” – ACM SIGGRAPH HISTORY ARCHIVES

“Grab-carry-release: Manipulating Physical Objects in a Real Scene Through a Smart Phone”

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    Grab-carry-release: Manipulating Physical Objects in a Real Scene Through a Smart Phone

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    Individuals often discuss how to configure their real world space, such as switching the location of an object, designing furniture layouts or room decorations, shopping for suitable house appliances, or even commanding a robot to perform certain tasks. However, verbal communication is often insufficient to convey the imagined results for such spatial arrangements. Users must occasionally spend considerable efforts in either moving the real objects physically or using photos or videos to composite the mockup to simulate the layout. Nevertheless, those methods are too tedious for real-time communication.

References:


    [1]
    Vaiapury, k., Aksay, A., and Izquierdo, E. 2010. GrabCutD: improve grabcut using depth information. In Proceedings of SMVC’10, ACM, 57–62.
    [2]
    Zhou, F., Duh, H. B.-L., and Billinghurst, M. 2008. Trends in augmented reality tracking, interaction and display: A review of ten years of ismar. In Proceedings ofISMAR’08, ACM/IEEE, 193–202.


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