“glTF: Innovations in 3D Content Delivery and Use” by Mackey, Kakkar, Jakubzak, Trevett, Daly, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“glTF: Innovations in 3D Content Delivery and Use” by Mackey, Kakkar, Jakubzak, Trevett, Daly, et al. …

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Conference:


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Title:


    glTF: Innovations in 3D Content Delivery and Use

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Description:


    Get an in-depth look at how glTF is evolving to support richer, more realistic textures and new interactive applications, including gaming and metaverse use cases. We’ll begin with updates on the latest advancements in Physically Based Rendering (PBR), including new extensions and improvements to the Khronos sample viewer. Then, dive into emerging glTF capabilities such as baking interactivity into models, supporting VRM avatars, integrating real-time media with MPEG-I, and assembling multiple assets into complex scenes. We’ll wrap up with a case study from Blender Studio using a glTF-based pipeline for the papercraft game Project Dogwalk. Join the conversation!

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