“Glasshouse: A Dance for Virtual Reality: Glasshouse – A three part virtual reality experience for Oculus Quest 2” by Neville, Thomas, DeGaris and Hawksley
Conference:
Type(s):
Entry Number: 06
Title:
- Glasshouse: A Dance for Virtual Reality: Glasshouse - A three part virtual reality experience for Oculus Quest 2
Program Title:
- Immersive Pavilion
Presenter(s):
Description:
Glasshouse is a dance for virtual reality experience in three parts. A near future biosphere where plant and insect life thrive in an ecosystem of integrated biotechnology. Maintained by intuitive glasshouse keepers who farm water and light, biotech agriculture and drone insects work in synergy with ancient flora and heirloom edibles.
References:
- Sarah Neville, 2022, Immersive Participation: Futuring, Training Simulation, Dance and Virtual Reality, Deakin University/ Coventry University
- Stuart Candy, 2010, The futures of everyday life, politics and the design of experiential scenarios, doctorate of philosophy, University of Hawai’i.
- F. J. Varela, E. Thompson, and E. Rosch, 2017. The embodied mind: Cognitive science and human experience: MIT Press.
- R. P. Darken and B. Peterson, 2014, Spatial orientation, wayfinding and representation
- D. Lawler-Dormer, 2018. Self-styling an emotionally intelligent avatar. Technoetic Arts, 16(1), 33-42.
- N. Gaffney and M. Kuzmanovic, 2013, Prehearsal Pocket Guide, https://fo.am/publications/prehearsal-pocket-guide/
- Karen Barad, 2007, Meeting the universe half way: Quantum physics and the entanglement of matter and meaning, Duke University Press