“FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom” by Chiu, Endo, Takashima, Fujita and Kitamura
Conference:
Experience Type(s):
Title:
- FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom
Presenter(s):
Description:
Camera-based hand tracking technologies can enable unprecedented interactive contents with gripping impressions of embodiment and immersion. However, current systems are often restricted by the tracking volume of their sensors which results in limited experiences and content creation possibilities. We present two demonstrations of FreeMo, a hand tracking device that extends the interaction volume of a Leap Motion by augmenting it with self-actuating capabilities to chase after the user’s palms. By doing so, we can offer content featuring significantly enhanced user freedom and immersion as showcased by our applications: an interactive room-scale VR experience with hand tracking from head to lap, and two-person competitive virtual air hockey game.
References:
[1] Scott Devine, Chris Nicholson, Karen Rafferty, and Chris Herdman. 2017. Improving the ergonomics of hand tracking inputs to VR HMDs.
[2] Seven Hills Games. 2015. VRolleyball. Retrieved June 27, 2019 from https://developer-archive.leapmotion.com/gallery/vrolleyball
[3] Eduardo S. Silva, J. de Abreu, José Miguel Almeida, Veronica Teichrieb, and Geber Lisboa Ramalho. 2013. A Preliminary Evaluation of the Leap Motion Sensor as Controller of New Digital Musical Instruments. In Proceedings of the 14th IEEE SBCM -Brazilian Symposium on Computer Music. 202–205.
[4] Ye Yuan and Anthony Steed. 2010. Is the Rubber Hand Illusion Induced by Immersive Virtual Reality?. In Proceedings of the 2010 IEEE Virtual Reality Conference(VR ’10). IEEE Computer Society, Washington, DC, USA, 95–102. https://doi.org/10.1109/VR.2010.5444807

