“Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology” – ACM SIGGRAPH HISTORY ARCHIVES

“Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology”

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    Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology

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    In this study, we developed a head-mounted display (HMD) system featuring multiple displays and lenses, combined with software for calibration and real-time image correction. This HMD achieves an expansive horizontal viewing angle of 220° for both eyes and a high resolution of up to 110 pixels per degree. To utilize this enhanced viewing angle and resolution, we created an approximately 32K ultra-high resolution spherical video player and runtime software for game engines. This paper details the hardware configuration and calibration procedures and introduces a preliminary user questionnaire to assess the system performance and user experience.

References:


    [1]
    Hypervision. 2024. VRDom architecture for complete human FoV in VR. https://www.hypervision.ai/copy-of-vrdom-architecture.
    Google Scholar
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    Richard Musil. 2024. HMD Geometry Database | Collected geometry data from some commercially available VR headsets. https://risa2000.github.io/hmdgdb/.
    Google Scholar
    [3]
    Ismo Rakkolainen, Roope Raisamo, Matthew Turk, Tobias Hollerer, and Karri Palovuori. 2017. Extreme field-of-view for head-mounted displays. In 2017 3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video (3DTV-CON). IEEE, Copenhagen, 1–4.
    Crossref
    Google Scholar
    [4]
    Joshua Ratcliff, Alexey Supikov, Santiago Alfaro, and Ronald Azuma. 2020. ThinVR: VR displays with wide FOV in a compact form factor. In ACM SIGGRAPH 2020 Emerging Technologies. ACM, Virtual Event USA, 1–2.
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    [5]
    Varjo Technologies. 2024. Human eye resolution, Bionic Display (TM) for XR-3 and VR-3. https://developer.varjo.com/docs/get-started/human-eye-resolution.
    Google Scholar


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