“E.S.P.: Extra-Sensory Puck in Air Hockey using the Projection-Based Illusion”
Conference:
Experience Type(s):
Title:
- E.S.P.: Extra-Sensory Puck in Air Hockey using the Projection-Based Illusion
Organizer(s)/Presenter(s):
Description:
E.S.P. (Extra-Sensory Puck) provides a new experience by introducing optical illusions to air hockey. The perception of a solid puck randomly hit by a player is altered to show various physics-defying appearances and motions to the player’s naked eye. Such altered perceptions are based on our high-speed projector-camera system generating stimulation patterns onto the moving puck. This paper presents two demonstrations. The first is the invisible puck, where the hit puck is camouflaged to disappear on the table. The second is the altered motion, where the direction and speed are altered.
References:
[1]
Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, and Yoshihiro Watanabe. 2021. Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials. In IEEE VR. 113–121.
Google Scholar
[2]
Kentaro Fukamizu, Leo Miyashita, and Masatoshi Ishikawa. 2020. ElaMorph Projection: Deformation of 3D Shape by Dynamic Projection Mapping. In ISMAR. 164–173.
Google Scholar
[3]
Shogo Fukushima and Takeshi Naemura. 2017. Wobble Strings: Spatially divided stroboscopic effect for augmenting wobbly motion of string instruments. Entertainment Computing 19 (2017), 101–111.
Crossref
Google Scholar
[4]
Takahiro Kawabe, Taiki Fukiage, Masataka Sawayama, and Shin’ya Nishida. 2016. Deformation Lamps: A Projection Technique to Make Static Objects Perceptually Dynamic. ACM Trans. Appl. Percept. 13, 2 (2016), 1–17.
Digital Library
Google Scholar
[5]
Arthur Shapiro, Zhong-Lin Lu, Chang-Bing Huang, Emily Knight, and Robert Ennis. 2010. Transitions between Central and Peripheral Vision Create Spatial/Temporal Distortions: A Hypothesis Concerning the Perceived Break of the Curveball. PLOS ONE 5(2010), 1–7.
Crossref
Google Scholar
[6]
Sony Corporation. 2018. A(i)R Hockey. Retrieved September 10, 2022 from https://www.sony.com/en/SonyInfo/design/stories/AiRhockey/
Google Scholar
[7]
Shun Ueda, Shingo Kagami, and Koichi Hashimoto. 2021. MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes. ACM SIGGRAPH 2021 Emerging Technologies.
Google Scholar
[8]
Yoshihiro Watanabe, Gaku Narita, Sho Tatsuno, Takeshi Yuasa, Kiwamu Sumino, and Masatoshi Ishikawa. 2015. High-speed 8-bit Image Projector at 1,000 fps with 3 ms Delay. In IDW. 1064–1065.
Google Scholar
[9]
Takatoshi Yoshida, Yoshihiro Watanabe, and Masatoshi Ishikawa. 2016. Phyxel: Realistic Display of Shape and Appearance Using Physical Objects with High-Speed Pixelated Lighting. In UIST. 453–460.
Google Scholar


