“Dynamic Acousto-Caustics in Dual-optimized Holographic Fields” by Nagakura, Fushimi, Tsutsui and Ochiai – ACM SIGGRAPH HISTORY ARCHIVES

“Dynamic Acousto-Caustics in Dual-optimized Holographic Fields” by Nagakura, Fushimi, Tsutsui and Ochiai

  • ©

Conference:


Experience Type(s):


Title:


    Dynamic Acousto-Caustics in Dual-optimized Holographic Fields

Organizer(s)/Presenter(s):



Description:


    We introduce “Dynamic Acousto-Caustics” a method that merges acoustofluidics with optics to dynamically manipulate light caustics by controlling the shape of liquid surfaces. Using computer-controlled acoustic fields to deform the surface of a liquid medium, we generate dynamic light behaviors in fluid patterns unachievable with static refractive surfaces.

References:


    [1]
    Tatsuki Fushimi, Daichi Tagami, Kenta Yamamoto, and Yoichi Ochiai. 2024. A digital twin approach for experimental acoustic hologram optimization. Communications Engineering 3, 1 (Jan. 2024), 1–8.

    [2]
    Takayuki Hoshi, Masafumi Takahashi, Takayuki Iwamoto, and Hiroyuki Shinoda. 2010. Noncontact tactile display based on radiation pressure of airborne ultrasound. IEEE Transactions on Haptics 3, 3 (2010), 155–165.

    [3]
    Benjamin Long, Sue Ann Seah, Tom Carter, and Sriram Subramanian. 2014. Rendering volumetric haptic shapes in mid-air using ultrasound. ACM Transactions on Graphics (TOG) 33, 6 (2014), 1–10.

    [4]
    Yasuaki Monnai, Keisuke Hasegawa, Masahiro Fujiwara, Kazuma Yoshino, Seki Inoue, and Hiroyuki Shinoda. 2014. HaptoMime: mid-air haptic interaction with a floating virtual screen. In Proceedings of the 27th annual ACM symposium on User interface software and technology. 663–667.

    [5]
    Marios Papas, Wojciech Jarosz, Wenzel Jakob, Szymon Rusinkiewicz, Wojciech Matusik, and Tim Weyrich. 2011. Goal-based caustics. Comput. Graph. Forum 30, 2 (April 2011), 503–511.

    [6]
    Yuliy Schwartzburg, Romain Testuz, Andrea Tagliasacchi, and Mark Pauly. 2014. High-contrast computational caustic design. ACM Trans. Graph. 33, 4 (July 2014), 1–11.

    [7]
    Suzuki, Fujisawa, and Mikawa. 2019. Simulation Controlling Method for Generating Desired Water Caustics. In 2019 International Conference on Cyberworlds (CW), Vol. 0. 163–170.

    [8]
    Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita. 2014. Poisson-Based Continuous Surface Generation for Goal-Based Caustics. ACM Trans. Graph. 33, 3 (June 2014), 1–7.


ACM Digital Library Publication:


Overview Page:



Submit a story:

If you would like to submit a story about this experience or presentation, please contact us: historyarchives@siggraph.org