“Destruction Sequences in Call of Duty: Ghosts” by Johnson – ACM SIGGRAPH HISTORY ARCHIVES

“Destruction Sequences in Call of Duty: Ghosts” by Johnson

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    The motivation and techniques used in destruction sequences in “Call of Duty: Ghosts.” Combining fracture simulations, dense localized particle simulations, and pre-rendered smoke simulations for film-quality destruction in a real-time engine.


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