“Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation” by Muramoto, Saito, Wakisaka and Inami – ACM SIGGRAPH HISTORY ARCHIVES

“Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation” by Muramoto, Saito, Wakisaka and Inami

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    Demonstrating Real-time Slow-motion Experience Through Parallel Video Presentation

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Description:


    Real-time and slow-motion are incompatible in the technologies of recording and playback. We propose the method to partially coexist both using parallel video presentation based on the integrative capacity and the temporal nature of cognition. Users can experience the surroundings in slow-motion mode in real-time.

References:


    [1]
    William James?s. 1863. Principles of psychology.

    [2]
    Pascal Knierim, Thomas Kosch, Gabrielle LaBorwit, and Albrecht Schmidt. 2020. Altering the Speed of Reality? Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality. In Proceedings of the Augmented Humans International Conference. 1?5.

    [3]
    Goki Muramoto, Hiroto Saito, Sohei Wakisaka, and Masahiko Inami. 2024. Real-time Slow-motion: A Framework for Slow-motion Without Deviating from Real-time. In Proceedings of the Augmented Humans International Conference 2024. 91?101.

    [4]
    Yoshito Nejime, Toshiyuki Aritsuka, T. Imamura, T. Ifukube, and J. Matsushima. 1996. A Portable Digital Speech-Rate Converter for Hearing Impairment. IEEE transactions on rehabilitation engineering 4, 2 (1996), 73?83.

    [5]
    Tatsuro Orikasa, Shingo Kagami, and Koichi Hashimoto. 2010. Time-domain augmented reality based on locally adaptive video sampling. In 2010 IEEE International Symposium on Mixed and Augmented Reality. IEEE, 261?262.

    [6]
    Edward Bradford Titchener. 1908. Lectures on the elementary psychology of feeling and attention. Macmillan.


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