“Computer Graphics for Simulation, VR/AR and Human Factors AI/ML” by Richardson
Conference:
Type(s):
Title:
- Computer Graphics for Simulation, VR/AR and Human Factors AI/ML
Presenter(s):
Description:
This BOF discusses the interdependence between CG/VR/ML and Simulation communities [Simulink/MapleSim/SystemModeler]. Primary topics also include interdependence between VR/AR systems and AI/ML from a Human Factors perspective. Interdependence comprises technical components such as standards but also the willingness to cooperate ethically between the CG/AI/ML and the Simulation/Human Factors communities. Secondary topics include anthropomorphic Human Factors programing with English IDE’s and also Internet Of Things programming with parallel data flow IDE’s and VR. Voice control and automation of user interfaces is discussed. Plus a few thoughts on Geographic Information Systems and Weather Simulation. Lastly, the logic underpinnings of ML