“Comix: Beyond: Evoking Multiple Emotions Using Pseudo Body Responses Depending on the Context” – ACM SIGGRAPH HISTORY ARCHIVES

“Comix: Beyond: Evoking Multiple Emotions Using Pseudo Body Responses Depending on the Context”

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    Comix: Beyond: Evoking Multiple Emotions Using Pseudo Body Responses Depending on the Context

Description:


    This study aims to evoke multiple emotions by presenting combinations of sensory stimulus based on the contexts in contents such as a comic as if the user feels those as their own real bodily responses.

References:


    [1]
    James, S. The principles of psychology. New York, Dover Publications. Vol. 2. 1950.

    [2]
    Valins, S. Cognitive Effects of False Heart-Rate Feedback. J. of Pers. Soc. Psychol., vol. 4, no. 4, pp. 400–408. 1966.

    [3]
    Nishimura, S., Ishii, A., Sato, M., Fukushima, S. and Kajimoto, H. Facilitation of Affection by Tactile Feedback of False Heartbeat. In proc. of CHI EA’ 12. pp. 2321–2326. 2012.

    [4]
    Fukushima, Sand Kajimoto. H. Chilly Chair: Facilitating an Emotional Feeling with Artificial Piloerection. In Proc. of SIGGRAPH’12, Article no. 5. 2012.

    [5]
    Yoshida, S., Sakurai, S., Narumi, T., Tanikawa, T. and Hirose, M., Manipulation of an Emotional Experience by Real-time Deformed Facial Feedback. In Proceedings of Augmented Human. pp. 35–42. 2013.

    [6]
    Tear machine: http://www.weststarland.com/wp/2011/04/tearmachine-tearful-reflection/(Last accessed in June 12, 2013)

    [7]
    Dutton, D. et al. Some evidence for heightened sexual attraction under conditions of high anxiety. J. of Pers. Soc. Psychol., vol. 30, no. 4, pp. 510–517. 1974.

    [8]
    Schachter, S. and Singer. J. Cognitive, social and physiological determinants of emotional state. Psychological. Review, Vol. 69, No. 5, pp. 379–399, 1962.

    [9]
    Casioppo, J. T., Tassinary, L. G. and Berntson, G. G. (Eds.): Handbook of psychology. 2nd Ed. Cambridge University Press: New York, 2000.

    [10]
    Narumi, T., Seong, Y. A., Akagawa, T. and Michitaka, H. An Entertainment System using Thermal Feedback for Increasing Communication and Social Skills, The 4th International Conference on E-Learning and Games, pp. 184–195, 2009.

    [11]
    McCloud, S., 1990. Understanding Comics. The invisible Art. Harper. Paperbacks.


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