“Click Beetle-like Jumping Device for Entertainment” – ACM SIGGRAPH HISTORY ARCHIVES

“Click Beetle-like Jumping Device for Entertainment”

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Title:


    Click Beetle-like Jumping Device for Entertainment

Description:


    We developed a interactive jumping device mimicking the jumping behavior of click beetle. The purpose of this study is exploring the application of biomimetics to digital entertainment. Specifically, We focused on the psychological impact caused by jumping of click beetle. It is assumed that click beetle-inspired device can create the application of biomimetics to affect the emotion of the people. In addition, the device designed small and light is so secure for people as to can be touched. Consequently, the touchable interaction can produce the dense experience for entertainment.

References:


    [1]
    Evans, M. 1972. The jump of the click beetle (coleoptera, elateridae)-a preliminary study. Journal of zoology 167, 3, 319–336.

    [2]
    Fukushima, A., and Kawaguchi, Y. 2014. Design of the click beetle-inspired jumping device for entertainment. In ASIA-GRAPH 2014 PROCEEDINGS, 3–8.

    [3]
    Kovac, M., Fuchs, M., Guignard, A., Zufferey, J.-C., and Floreano, D. 2008. A miniature 7g jumping robot. In Robotics and Automation, 2008. ICRA 2008. IEEE

    [4]
    Mi, H., and Kawaguchi, Y. 2013. Jecco: A creature-like tentacle robot. In Advances in Computer Entertainment, 537–540.

    [5]
    Nakayasu, A. 2010. Himawari: shape memory alloy motion display for robotic representation. In CHI’10 Extended Abstracts on Human Factors in Computing Systems, 4327–4332.


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