“Causing Chaos: Physics and Destruction in Unreal Engine” by Lentine and Allen – ACM SIGGRAPH HISTORY ARCHIVES

“Causing Chaos: Physics and Destruction in Unreal Engine” by Lentine and Allen

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    New high performance physics and destruction system running in Epic Game’s Unreal Engine. Features include new fracture and cutting tools in the engine, dynamic strain evaluation, interactive caching, fields and Niagara support.


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