“Breaking the model – democratising access to immersive environments” by Sink – ACM SIGGRAPH HISTORY ARCHIVES

“Breaking the model – democratising access to immersive environments” by Sink

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    Breaking the model - democratising access to immersive environments

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    We all agree that there should be democratised access to the Internet, and a big part of that includes next-generation immersive graphics and interactivity.

    Spatial platforms are a new challenge. If we want persistent virtual environments to thrive, we have to change how 3D models are processed. It’s essential to preserve access from any browser on any device, so that everyone can enjoy and experience true immersion.

    From pixel-based to polygon streaming, there are many different approaches, but what will give us the best foundation for an immersive future and maintain inclusivity?

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