“Augmented Reality Micromachines” – ACM SIGGRAPH HISTORY ARCHIVES

“Augmented Reality Micromachines”

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Conference:


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Title:


    Augmented Reality Micromachines

Description:


    As augmented reality (AR) applications become more common, users are expecting increasingly sophisticated experiences combining impressive visuals, interaction, and awareness of the environment. To establish a stronger connection between real and virtual content, virtual content should behave realistically in the physical environment it’s placed in, with realistic physics, occlusion, collision detection, illumination and shadowing [1].

References:


    [1]
    Sugano, N., Kato, H., Tachibana, K.; “The effects of shadow representation of virtual objects in augmented reality”, Proceedings International Symposium On Mixed And Augmented Reality (ISMAR), pages: 76–83, 2003
    [2]
    Leyvand, T., Meekhof, C., Wei, Y., Sun, J. and Guo, B., “Kinect Identity: Technology and Experience,” Computer, vol. 44, pages 94–6, 2011.


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