“Augmented Reality Authoring for Artists and Designers” – ACM SIGGRAPH HISTORY ARCHIVES

“Augmented Reality Authoring for Artists and Designers”

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Conference:


Experience Type(s):


Title:


    Augmented Reality Authoring for Artists and Designers

Organizer(s)/Presenter(s):



Description:


    By using ARToolkit for marker tracking and Touch Designer (a commercial, real-time 3D environment) for modeling, rendering, and compositing real and virtual images, artists and designers can quickly create interactive AR environments.
    Enhanced Life
    When artists can directly control underlying technologies without an intermediary such as a programmer, they can take more creative risks and push their ideas further.

    Goals
    The primary goal is to bring the technologies for making augmented reality out of the labs and into the hands of artists, designers, and other creative practitioners. Eventually, this will serve a wider goal: hastening augmented reality’s transition from a technology to a true expressive medium and part of our collective culture.

    Innovations
    This system is essentially a novel combination of existing technologies: the marker-tracking capabilities of ARToolkit and the 3D-display capabilities of Touch Designer. The most important component is the procedual-flow-style interface that eliminates the need for C++ programming and makes the designer’s job easier.

    Vision
    In the future, end-user programming tools like this one will allow people to customize their own augmented reality environments and generally have more control over the technology that surrounds them.


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