SIGGRAPH 2024: Labs
Conference:
Labs Chair:
- Jonah Brucker-Cohen - Trinity College Dublin
Jury Member(s):
- Kalina M. Borkiewicz - University of Utah and The New York Times
- Peter Bowmar - Quixel
- Jonah Brucker-Cohen - Trinity College Dublin
- Elin Carstensdottir - University of California, Santa Cruz
- Larry Cutler - Pacific Data Images (PDI)
- Johannes DeYoung - Carnegie Mellon University
- Angus Graeme Forbes - Purdue University
- Thierry Frey - Groupe Échappe-toi
- Sirak Ghebremusse - Industrial Light & Magic
- Nandhini Giri - Purdue University
- Andrew Glassner - Wētā FX
- Uttam Grandhi - IPG Health and New York University
- Saskia Groenewegen - Ordina
- Dar’ya Guarnera - Norwegian University of Science and Technology
- Derek Ham - North Carolina State University
- Liang He - Purdue University
- Birte Heinemann - RWTH Aachen University
- Mike Kelleher - Blizzard Entertainment, Inc.
- Joohwan Kim - NVIDIA
- Theodore Kim - Pixar Animation Studios
- Grace Kuo - Meta
- Jeff Lait - SideFX Software Inc.
- Tristan Lorach - NVIDIA
- Richard Marks
- Nathan Matsuda - Meta
- Eileen McGivney - Harvard University
- Jonathan Nitiparsong - Paper Moon Studios
- Aline Normoyle - Bryn Mawr College
- Michael K. Reed - The Walt Disney Company
- Laura Reznikov - Intel Corporation
- Samuel Gateau - Epic Games and NVIDIA Corporation
- Dave Shreiner - ARM Inc.
- Ruth G. West - University of North Texas
- Nora Wixom - Apple Inc.
- Bernard Yee - Windup Minds
- Omar Zarifi - SideFX Software Inc.
- William J. Joel - Illumen Animation Research Studio
Overview:
Have you ever wanted to build imaginary worlds, gaming spaces, and virtual and physical interactivity? What risks are you willing to take to attain the highest level of your knowledge base of digital tools and design techniques? SIGGRAPH 2024 Labs will transport you to new heights of innovation and equip you with learning environments and skills where your only deficit in the journey is your own imagination. Take on limitless possibilities and interact with countless tutorials, workshops, hands-on classrooms, demonstrations, and installations conferencewide from Courses, Technical Papers, Real-Time-Live, Art Gallery, and more.











