Exhibitor Talks: View All
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- SIGGRAPH 2006 Digital Storyboarding - Toon Boom Technologies, Inc.
- SIGGRAPH 2010 Digital Water for “Avatar” - Weta FX
- SIGGRAPH 2016 Dr. Inventor, Your Personal, Creative Research Assistant - Bournemouth University
- SIGGRAPH 2015 Dynamically Controlling Hair Interpolation - DreamWorks Animation
- SIGGRAPH 2010 Effective Animation of Sign Language With Prosodic Elements - Purdue University
- Efficient Ray Tracing on NVIDIA GPUs - NVIDIA Corporation
- SIGGRAPH 2015 Emoting Boov in "Home" - DreamWorks Animation
- SIGGRAPH 2013 Enhanced Dual Quaternion Skinning for Production Use - The Walt Disney Company
- SIGGRAPH 2015 Environment-Rendering Optimization for Pixar’s "The Good Dinosaur" - Pixar Animation Studios
- SIGGRAPH 2010 Estimating Subject- Specific Parameters for Modeling Hand Joints - Carnegie Mellon University
- SIGGRAPH 2010 Example-Based Texture Synthesis in Disney’s “Tangled” - The Walt Disney Company
- SIGGRAPH 2013 Exploring the Intersection of Art, Music, and Technology - Rochester Institute of Technology, College of Imaging Arts and Sciences
- SIGGRAPH 2010 Fast Furry Ray Gathering - Rhythm & Hues, Inc.
- SIGGRAPH 2015 From 2D to 3D Painting with Mesh Colors - Buf Compagnie
- SIGGRAPH 2015 From Art to Realization: The Concept and Style of Blizzard's Overwatch Cinematics - Blizzard Entertainment
- SIGGRAPH 2015 Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel-Accurate Hard Shadows - NVIDIA Corporation
- Fun with Maya - Autodesk, Inc.
- SIGGRAPH 2001 Geomagic Studio: Powering 3D Photography - Raindrop Geomagic, Inc.
- SIGGRAPH 2007 GPU Computing: The Next Big Thing for High-Performance Computing - NVIDIA Corporation
- SIGGRAPH 2004 GPU Performance Tools and Analysis Techniques - NVIDIA Corporation
- SIGGRAPH 2005 GPU Programming Exposed: The Naked Truth Behind NVIDIA'S Demos - NVIDIA Corporation
- SIGGRAPH 2005 GPU Rendering Analysis and Performance Tools - NVIDIA Corporation
- SIGGRAPH 2003 Graphics Industry Trends - 3Dlabs, Inc.
- SIGGRAPH 2013 Hair Growth by Means of Sparse Modeling and Advection - DreamWorks Animation
- SIGGRAPH 2015 Hair Smash - DreamWorks Animation
- SIGGRAPH 2015 Hand-Drawn-Looking Volumetric Effects in "The Peanuts Movie" - Blue Sky Studios, Inc.
- SIGGRAPH 2015 Head, Shoulders, Knees, and Toes: Interpreting Schulz in 3D - Blue Sky Studios, Inc.
- SIGGRAPH 2004 HLSL Shader Workshop: Advanced - NVIDIA Corporation
- SIGGRAPH 2004 HLSL Shader Workshop: Introductory - NVIDIA Corporation
- SIGGRAPH 2011 How Much Animation Can You Do in a Day? - Xsens Technologies B.V.
- How to Accomplish Feature-Film Camera and Vehicle E - Craft Animations and Entertainment AB
- SIGGRAPH 2002 How to Develop, Implement, and Use Hardware Shaders - ATI Technologies Inc.
- SIGGRAPH 2010 I Love It When A Cloud Comes Together - Rhythm & Hues, Inc.
- SIGGRAPH 2004 Image Processing With the GPU - NVIDIA Corporation
- SIGGRAPH 2003 Imagination Made Reel: From Middle Earth to Immersive Reality - Media Design School
- SIGGRAPH 2015 Impact of CPU-GPU Data Transfers on Mobile Device GPGPU - Samsung Electronics
- SIGGRAPH 2013 Imperfect Voxelized Shadow Volumes - NVIDIA Corporation
- SIGGRAPH 2014 Intel: Accelerating Pixar's RenderMan - Intel Corporation
- SIGGRAPH 2013 Interactive Indirect Lighting Computed in the Cloud - NVIDIA Corporation
- SIGGRAPH 2001 Interactive Media Production - Visviva Software, Inc.
- SIGGRAPH 2008 Interactive Ray Tracing With CUDA - NVIDIA Corporation
- SIGGRAPH 2015 Interactive Script-Based Dynamics in "Big Hero 6" - The Walt Disney Company
- SIGGRAPH 2003 Introductory Cg ShaderWorkshop - NVIDIA Corporation
- SIGGRAPH 2010 Irradiance Rigs - The Walt Disney Company
- SIGGRAPH 2016 Isotropix: Clarisse User Group - Isotropix
- SIGGRAPH 2015 It's a UVN Face Rig, Charlie Brown: Facial Techniques for "Peanuts" - Blue Sky Studios, Inc.
- SIGGRAPH 2013 Jack's Frost: Controllable Magic Frost Simulations for "Rise of the Guardians" - DreamWorks Animation
- SIGGRAPH 2010 Lighting and Rendering “Alice In Wonderland” - Sony Pictures lmageworks Inc.
- SIGGRAPH 2013 Lurch!: Interactive Rendering Pipeline Automation - Pixar Animation Studios
- SIGGRAPH 2014 Making an Endless Runner Game With Unity - Unity Technologies
- SIGGRAPH 2006 Making Fun: How to Score a Career in the Video Game Industry - Electronic Arts Inc.
- SIGGRAPH 2001 Making the Most of 2D and 3D Integration - Discreet Logic Inc.
- SIGGRAPH 2004 Middle-Earth: Imagination Made More Real - New Zealand Trade and Enterprise
- SIGGRAPH 2013 Mixing Dynamics and Blend Shapes for "Hulk" - Industrial Light & Magic (ILM)
- SIGGRAPH 2015 Mobile Vision: How We Must Augment APIs to Enable a New Reality - Samsung Electronics

