Word.com: SiSSYFiGHT 2000
Artist(s):
Title:
- SiSSYFiGHT 2000
Exhibition:
Creation Year:
- 2000
Medium:
- online game
Category:
Artist Statement:
SiSSYFiGHT 2000 is an intensely social, super-stylish and devilishly humorous online game for three to six players. Players participate in a down-and-dirty schoolyard catfight with other girls, using scratches, grabs, teases, and tattles to break down the self-esteem of other players and leave them crying under the tetherball pole. The game takes advantage of Macromedia Shockwave’s powerful online capabilities to create a Web-based multiplayer environment where players from all over the world can compete. Developed to introduce new ideas into the culture of digital gaming, SiSSYFiGHT 2000 is a strong step toward making games a vibrant pop cultural field that is as rich as music or film, without the genre ghettoization that plagues most of today’s dark, fast-moving action-based game design.
SiSSYFiGHT 2000 is designed to appeal to people who don’t normally play games. With a mix of pop-culture references and sophisticated parody, its bright, clean visual style is completely different from the look of most online games. The gameplay of SiSSYFiGHT 2000 is also innovative; social and communication skills are as vital to winning the game as strategic thinking. SiSSYFiGHT 2000 is spawning a vital online community, as players compete for points, talk schoolyard trash, and reduce each other to tears 24 hours a day.
Other Information:
Executive Producer
Marisa Bowe
Game Design & Project Management
Eric Zimmerman
Lead Programming
Ranjit Bhatnagar
Art Director
Yoshi Sodeoka
Art & Interface Design
Jason Mohr
Producer & Assistant Game Designer
Tomas Clark
Sound and Music
Lem Jay Ignacio
Additional Programming
Wade Tinney
Communication Engine Programming
Lucas Gonze
Additonal Text
Daron Murphy
Additional Project Management
Michelle Golden