“Spider-Man” by Raimi
Conference:
Title:
- Spider-Man
Length:
- 2:00
Director(s):
Company / Institution / Agency:
- Sony Pictures Imageworks
Description:
With his superhuman transformation to Spider-Man, Peter Parker comes to terms with the responsibility that comes with great power. Sony Pictures Imageworks embarked on two years of extensive R&D to accomplish the synthetic cityscape that is instantly recognizable as New York. This CG environment serves as a dramatic stage for CG Spider-Man and Green Goblin and allows complete freedom for the virtual camera moves necessary to capture aerobatic web-slinging and pitched battles between the arch-enemies. All architectural elements were created entirely with geometry and texture, balanced for sharpness, contrast, and saturation, and designed to work for both day and night shots.
Additional Contributors:
Producer: Laura Ziskin, lan Bryce
Executive Producer: Avi Arad, Stan Lee
CG Character Animation Leads: Spencer Cook, Bill Diaz
3D Match Move: David Spencer, Joseph Thomas
On Set Match Move: Messrob Torikian
CG Character Animation: Brad Booker, Peter Giliberti, Pedram Goshtasbpour, Tom Gurney, Jeff Lin, Koji Morihiro, Ken Morrisey, James Parris, Chris Williams
Motion Control Supervisor: Gregory Nicholson
CG Animation Support: John Schmidt, Dan Ziegler
Assistant VFX Editor: Andrea Maxwell
Senior Visual Effects Coordinator: Lisa Zusmer
Character Physiquing: JJ Blumenkranz, Albert Hastings, Alberto Menache
Visual Effects Plate Coordinator: Christian Hejnal
Character Modeler Lead: Edward Taylor
CG Character Animation Coordinator: Glenn Karpf
Character Modeler: Kui Han Lee
Digital Effects Coordinator: Liz Hitt
Modelers: Dave Emery, Greg Stuhl, Alex Whang
Software Supervisor: Amit Agrawal
Software Engineering Lead: Saed Mirsepassi
Visual Effects Designer: John Dykstra
Development CG Supervisor: Sam Richards
Lead Matte Painter: Ivo Horvat
Visual Effects Supervisor: Scott Stokdyk
Visual Effects Editor: Kevin J. Jolly
Matte Painter: Dave Bleich
Software Engineers: Michael Chmilar, Brian Hall, Manson Jones, Bruce Navsky, Reuben Pasquini, Min-Zhi Shao, Michael Wilson
Texture Paint Lead: Kerry Nordquist
Special Visual Effects: Sony Pictures Imageworks, Inc. Culver City, California
Lighting Lead: Laurence Treweek
Senior Visual Effects Producer: Lydia Bottegoni
Texture Painters: Suzy Brown, Rachel Kelley, Apryl Knobbe, Andrew Paquette, Audri Phillips, Federico Rivia, Justine Sagar, Donna Tracy
Lead Technical Assistant: Jennifer Hunt
CG Character Animation Supervivisor: Anthony LaMolinara
Color & Lighting: Dan Abrams, Tom Allen, Grant Anderson, Mark de la Garza, Danny Dimian, Alex Grau, Kevin T. Hahn, Carl Hooper, John Lee, Benjamin Lishka, Franklin Londin, Francis P. Liu, Simon Maddocks, John Monos, Enrique Munoz, Peter Plevritis, Tom Pushpathadum, Marc Rienzo, Jeff Stern, Lisa Tse, Carlos Vidal, Bruno Vilela
Senior Digital Color Timer: John Nicolard
Concept Artists: Michael Scheffe, John Bevelheimer
Executive Producer: Jenny Fulle
Digital Effects Producer: Carey Smith
Costume Concept Artist: Marzette Bonar
Senior Staff: Debbie Denise, Tom Hershey, George Joblove, Ken Ralston, Tim Sarnoff, Stan Szymanski, Bill Villarreal, Barry Weiss
Programming TD: Steve LaVietes
Digital Production Manager: Chris Juen
Inferno Artists: Christian Boudman, Jeff Olm
FX Animation Leads: Theo Vandernoot, Daniel Kramer
CG Supervisors: Daniel Eaton, Ken Hahn, Peter Nofz
Rotoscoping Lead: Maura Alvarez
FX Animation: Todd Boyce, Matt Hausman, Hae-Jeon Lee, Chris Roda, Jeff Wolverton
Senior Concept Designer: Marty Kline
Rotoscoping: Nancy Evans, Natalie Gonthier, Lea Lambert, James Valentine
Character Look Leads: Greg Anderson, Sing-Choong Foo
Compositors: Bonjin Byun, JD Cowles, Matt Dessero, Greg Derochie, Colin Drobnis, Fish Essenfeld, Ethan Ormsby, Richard Sandoval, John Sasaki
Match Move Lead: Rachel Nicoll
Building Lead: Francisco De Jesus