“I, Robot”
Conference:
Title:
- I, Robot
Description:
The images were generated in real time for Atari’s latest videogame, “I, Robot”. This is a low-cost 3-D raster graphics display system.
Hardware:
HARDWARE: 6809 microprocessor, 2901 bit-slice, assisted
frame buffer
Software:
SOFTWARE DEVELOPER: Software written in 6809 assembly language,
microcode
Additional Contributors:
Hardware: Dave Sherman
Software: Dave Theurer
Graphics: Dave Theurer, Barry Whitebook, Dave Sherman
Video Production: Rusty Dawe, Moe Shore
Produced at: Atari Coin Operated Games Division 1984
Additional Information:
Format: 1:30; 1″; sound
Technical notes:
Images are generated real time at 512 x 240
resolution. The system can process approximately
12,000 3-D vertices per second.