“I, Robot”

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Conference:


Title:


    I, Robot

Description:


    The images were generated in real time for Atari’s latest videogame, “I, Robot”. This is a low-cost 3-D raster graphics display system.

Hardware:


    HARDWARE: 6809 microprocessor, 2901 bit-slice, assisted
    frame buffer

Software:


    SOFTWARE DEVELOPER: Software written in 6809 assembly language,
    microcode


Additional Contributors:


    Hardware: Dave Sherman
    Software: Dave Theurer
    Graphics: Dave Theurer, Barry Whitebook, Dave Sherman
    Video Production: Rusty Dawe, Moe Shore
    Produced at: Atari Coin Operated Games Division 1984


Additional Information:


    Format: 1:30; 1″; sound

    Technical notes:
    Images are generated real time at 512 x 240
    resolution. The system can process approximately
    12,000 3-D vertices per second.

Animation / Video Overview:


Type: