“Destruction Sequences in Call of Duty: Ghosts”
Conference:
- SIGGRAPH 2014 More animation videos from SIGGRAPH 2014:
![](https://history.siggraph.org/wp-content/uploads/2021/05/prevOff.png)
![](https://history.siggraph.org/wp-content/uploads/2021/05/nextOff.png)
Title:
- Destruction Sequences in Call of Duty: Ghosts
Description:
The motivation and techniques used in destruction sequences in “Call of Duty: Ghosts.” Combining fracture simulations, dense localized particle simulations, and pre-rendered smoke simulations for film-quality destruction in a real-time engine.