“Fast Rendering for Photo Realistic Trees in Daylight” by Nakamae – ACM SIGGRAPH HISTORY ARCHIVES

“Fast Rendering for Photo Realistic Trees in Daylight” by Nakamae

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Conference:


SIGGRAPH Video Review:


Track:


    10

Title:


    Fast Rendering for Photo Realistic Trees in Daylight

Length:


    0:37

Director(s):


Company / Institution / Agency:


  • Sanei Co.

Description:


    A demonstration of a fast rendering algorithm to create photo-realistic trees in daylight. 3D tree models are transformed to a quasi-3D tree by using a combination of 2D buffers. With a two-step shadowing algorithm, the quasi-3D trees create high-quality forest scenes with umbrae and penumbrae and transparency effects, specular reflection, and inter-reflection of leaves at a low cost. The number of polygons in the ground and trees are 30,000 and 10,000 respectively.

    Average computing time per frame was 80 seconds on a 1.8 GHz PC.


Additional Contributors:


    Contributors: Xueying Qin, Katsumi Tadamura, Yasuo Nagai, Kumiko Gamoh

Animation / Video Overview:


Type: